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VR - When API's aren't as useful as you think

This week started off well. I completed the level design in a short amount of time. Also the level is gray boxed and partially interactable. My next task was getting VR working and Oh was it not as easy as most people made it out to be.

 A lot of this project is new to me, which is dangerous for a 3-month time period. Things like Shader Graph (Used a little), ECS, LWR, and VR are my main focuses of this game and I've barely worked with them. VR is very important since it's what my game is based around, Since I don't have a great deal of money and got lucky, I received a free Acer/Microsoft mixed reality headset. I'm realizing more and more that the usability of this headset doesn't compare to a Vive or Rift, which makes sense for the price difference. I was hoping for a more drag and drop solution with the lack of development time I have. Already I've noticed the need to rework all player movement scripts and fake object interaction.

I'm learning to keep in…

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